Gaining XP will eventually unlock new ranks as well as weapons, perks, and even customisation options for your load-outs. In Spec Ops, character progression is a combination of tested conventions that stands well on its own two feet. Gunfights devolve into one-on-one skirmishes with too much downtime in between, made worse by the fact that all eight player slots don’t have to be occupied before a match can even begin. Eight players -especially when considering the size of some of the game’s maps – just isn’t enough to sustain the level of intensity needed for online play. One aspect many will fail to get their head around (including myself) is the maximum player count. With that said, Darkside could have made better use of some of the campaign’s more vibrant locales. With the game set entirely within Dubai’s sand-covered boundaries, it would be outlandish to expect jungles, arctic outposts or sprawling urban areas. The term “variety” can only go so far however map layouts don’t feel as symmetrical as other online shooters but aesthetically they’re all fairly similar. Map designs yield a surprising amount of variety, capable of both exacerbating the game’s hiccups and enhancing the intensity of gunfights. Again, it’s some we don’t usually see in online shooters, but isn’t enough to prop up the entire multiplayer experience. Sandstorms, on the other hand, are completely unavoidable, reducing visibility, speed and accuracy for those players not in cover. It’s a nice touch though one many won’t pick up on.
Shooting such objects when an enemy is in the nearby vicinity can either stun or outright kill, depending on the hazard.
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Occasionally you will spot a cloud of sand spewing from an air vent, cracked window or cargo container. Like the singleplayer campaign, environmental hazards are scattered here and there, though play a much less significant role in terms of gameplay. These include rigid throwing mechanics, inaccurate melee attacks, a limited shoulder-switch function and the saturation of proximity mines.
In truth there aren’t any major issues to worry about though there are plenty of niggling imperfections. For the most part it holds up, but if there’s anywhere in which cracks and blemishes are easily exposed, it’s in a multiplayer environment. As expected, gameplay makes a direct transition from the blistering singleplayer campaign.